//
//  GameSystem.cpp
//  ComponentSystem
//
//  Created by Jeppe Nielsen on 9/29/14.
//  Copyright (c) 2014 Jeppe Nielsen. All rights reserved.
//

#include "GameSystem.hpp"


GameSystem::GameSystem() {}
GameSystem::~GameSystem() {}

void GameSystem::Initialize() {}

World& GameSystem::World() { return *world; }

void GameSystem::Update(float dt) {}
void GameSystem::Render() {}

int GameSystem::AddObject(GameObject* object) { return 0; }
int GameSystem::RemoveObject(int index) { return 0; }
